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California’s Next ‘Big One’ Might Not Follow the Script

On March 28, a devastating magnitude 7.7 earthquake rocked Myanmar, splitting the Sagaing Fault at speeds of over 3 miles (4.8 kilometers) per second. You know which other fault resembles the Sagaing one? The San Andreas Fault in California, where seismologists have been expecting “the big one” for years. In a study published on August 11 in the journal PNAS, a team of researchers used satellite images of the Sagaing Fault’s movement to enhance computer models that predict how similar faults mi

Viral Myanmar Earthquake Video Shows First Visual Evidence of Rare Seismic Phenomena

In May, we reported on a first-of-its-kind video that captured surface rupture during Myanmar’s devastating 7.7 magnitude earthquake. While the YouTube video now has 1.6 million views, two geophysicists spotted something many people probably didn’t notice. The video seems like a gift that just keeps on giving. As the Kyoto University scientists explain in a study published last month in The Seismic Record, it also includes the first direct visual evidence of pulse-like rupturing and a curved fa

Programming vehicles in games

wassimulator; I make stuff Programming Vehicles in Games The fundamental principles needed to get a functional vehicle in your game. From my talk at the Better Software Conference on July the 13th, 2025. est. reading time: 45 minutes Watch the video of the talk here: Table of Contents Cars are everywhere in games. They're a staple element of many genres, even in games that aren't strictly about cars. If a game world involves any sort of traversal, chances are there's a vehicle in it (unless y

Programming Vehicles in Games

wassimulator; I make stuff Programming Vehicles in Games The fundamental principles needed to get a functional vehicle in your game. From my talk at the Better Software Conference on July the 13th, 2025. est. reading time: 45 minutes Watch the video of the talk here: Table of Contents Cars are everywhere in games. They're a staple element of many genres, even in games that aren't strictly about cars. If a game world involves any sort of traversal, chances are there's a vehicle in it (unless y