AV-Racer Devlog (1): Getting a functional car model
wassimulator; I make stuff Next article ► AV-Racer Devlog (1): Getting a functional car model est. reading time: 10 minutes The first question revolving around the interest of making a car game was figuring out the methods used by car games in simulating a car body. My modest lacunary conglamurate of car facts was all I had to start with, the general idea was to simulate car and tire forces that would move the thing through the might of physics. The right approach to this problem became a matt