I designed my own fast game streaming video codec – PyroWave
Streaming gameplay from one machine to another over a network is a reasonably popular use case these days. These use cases demand very, very low latency. Every millisecond counts here. We need to: Send controller input from machine A to B over network B renders a frame on the GPU B encodes the frame into a bitstream B sends the result over a network to A A decodes the bitstream A displays image on screen Dopamine is released in target brain Every step in this chain adds latency and we wa