Programming vehicles in games
wassimulator; I make stuff Programming Vehicles in Games The fundamental principles needed to get a functional vehicle in your game. From my talk at the Better Software Conference on July the 13th, 2025. est. reading time: 45 minutes Watch the video of the talk here: Table of Contents Cars are everywhere in games. They're a staple element of many genres, even in games that aren't strictly about cars. If a game world involves any sort of traversal, chances are there's a vehicle in it (unless y