Published on: 2025-06-19 09:44:44
We didn't realize it, but Shrek Xbox was the first deferred shaded game. A while after shipping Shrek, and before this talk, I had already spent around a year contracting for Microsoft's ATG (Advanced Technology Group - the team behind Xbox) researching deferred rendering on ATI's early prototype shader model 2.0 hardware, so I was extremely confident this approach to rendering scenes was the right path forward. Rewind to A Bit of Deferred Shading History, Way Back in 2001 If it wasn't for Atm
Keywords: deferred omni texture time xbox
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