Published on: 2025-07-24 07:26:21
Godot M Terrain MTerrain is an optimized terrain system/editor for Godot Engine. Features Terrain that uses an octree based LOD system for terrain sizes as big as 16km x 16km Terrain shader with support for splatmapping, bitwise, and index mapping Navigation integration with Godot's navigation system Grass system with collision for things like trees, grass, rocks, etc Path system based on bezier curves with mesh deformation for roads, rivers, etc. Octree system for optimized control of L
Keywords: folder gdextension godot terrain use
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