Published on: 2025-06-11 05:30:19
Date Sun 09 March 2025 Tags Programming In this blog post, I’ll talk about smoothing and blurring 3D meshes using Laplacian mesh smoothing. A good example of where this is useful is Adobe Substance 3D Modeler’s smooth tool which I implemented using Laplacian mesh smoothing. Laplacian mesh smoothing works by iteratively shifting each vertex towards the average position of that vertex’s neighbors. The math formula for this is: $$v_i = \frac{1}{N} \sum_{j=1}^{N} v_j$$ which we can implement in c
Keywords: mesh numneighbors triangle vertex vertices
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